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Showing 1 results for soleimani

Dr Nadia Soleimani, Dr Neda Erahimi Moghadam, Dr Koroush Fathi Vajargah, Dr Mohamadali Hoseini,
Volume 2, Issue 71 (12-2023)
Abstract

Purpose: The purpose of this applied research is to study the effectiveness of gamification on corporate training.  Methodology: A gamified course was designed and implemented to train the location of Fire Hosing Cabinet for 24 employees of a firefighting maintenance company in Iran Mall shopping Center in Tehran. Using a quantitative quasi-experimental research plan (post-test only control group design) the participants of the study were randomly assigned to treatment (12) and control (12) groups and trained for a week.  Conclusion: The descriptive and interpretive result of the posttest analyses indicated the effectiveness of gamification of the training performed for the employees of the firefighting maintenance company in Iran Mall shopping Center in Tehran. Moreover, the descriptive result of Gamification Acceptance Questionnaire answered by the members of the experimental group after gamified training indicated that all the participants in the experimental group were satisfied with the gamified training course. 
 

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نشریه پژوهش در مسائل تعلیم و تربیت Journal of research on Issues of Education
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